Kevin Toms Football * Manager (Football Star Manager)
If you don’t spot your favourite team in the list, no matter. You can change the name of the team you picked at any time by choosing the Customise menus, then tapping on the name of your team to customise it.
The choice of teams used in the initial list is simply to match the original 1982 game.
Yes, the names of your players in your team, all of the team names and competition names can be customised to your preference. Just look through the customise menu options.
This is an option you can use twice per season. The first time you use it, it is stronger in effect typically (but not always) than the second time. It’s there for you to use strategically when you think it is most needed. It corresponds to taking the players on a short holiday break or anything else that boosts morale. But you can’t keep doing it!
When you are promoted your existing team will retain the value of the players from the lower division. However once your players have survived a season in the higher division, and therefore proved they can succeed in the new division, their values will re-calibrate to the new division and typically increase in value! It’s a way to increase your team wealth!
It’s a risk/reward gamble. Higher bids increase your chance of getting the player, but cost you more because once you have the player, his value will drop to his original rating. However lower bids reduce your chances of getting the player. You can bid the lowest offer and may still get the player, but that outcome is less likely to happen.
Each bid, after the player’s value changes, is a fresh bid. Your previous bid has no impact on the new bid. The only impact is the player’s valuation. If you miss a bid, a player will increase in value by varying amounts depending on the demand for the player.
Unlike the original 1982 version, players age in this game.
One impact of this is how their skill levels evolve. Skill for a player (which really represents both form and skill combined) is between 1 and a maximum 5. When a player is young, say 18, it is possible for his skill level to evolve, so even a level 1 player can improve over time to a level 5. Players tend to peak between 25 and 27. They tend to fade in later years. You will see these changes occur when you start a new season. However it’s very important to note this is a tendency, not a certainty. It’s possible that some players may not improve or even get worse. Overall the tendency that younger players improve over time and older players fade, will hold true.
Also watch out for when a player is over 30 when he is more likely to retire. You will not get any money for him when he retires. For that reason you could sell players when they age. However you will then need to replace them with younger players. Younger players cost more, and you need them to come up for sale. It’s up to you how you manage all this!
I updated the sound with crowd noises and ball kicks, it adds to the game. There is a ‘sound off’ option that also allows you to play the music on your mobile in the background while playing the game, or if you want to silence the game in public.
In the cup matches replays occur right away. The match will repeat until a winner is decided. This is similar to the original game and has been maintained by request to keep the feel of the original.
Your team’s Rating compared to your opponents, will indicate your chance of winning the match. Occasionally the weakest team will win as in real football, but nothing is predetermined it all happens as you watch!
This is more a way of managing your risk when playing. You can balance your team against your opponent. If you choose a team where you match closely your opponent’s team ratings it is more likely to be a low scoring game. If there are big differences, goals are more likely. So do you try to match, or be strong in one area at the cost of weakness elsewhere? Your choice of tactic!
This is one of the customise options that was added by request of players of the game. It refers to pressing 99 to continue being the preferred way to move through screens on the Sinclair versions of the game. It’s purpose is purely nostalgic!